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Title: Ultimate RPG Rules&Regulations
Description: Obey,plz


Tommy5172 - January 1, 2007 01:13 PM (GMT)
(These rules were written by my friend Nave_Ninja.Stealing it or Usage of it WITHOUT Permission is Strictly Forbidden)

Ultimate Forum RPG Rules and Regulations
An official document by Nave_Ninja


Rules and Regulations:


No Off-Topic Posting-

Under no circumstance may anyone post off-topic matters, AKA “spamming”, however you may reference a current event, as long as it has to do with or follow the story of the RPG you are posting in. All posts must be confined to the RPG and about the RPG. You, as a player, are allowed to carry on conversations or inform another player is he or she has made a mistake, but you may only do so using the Author’s Note speech feature.


No Flaming-

No matter how bad it seems no player is allowed to insult, accuse, blame, or flame another player. No outside anger issues with other players may be taken into account, however you may say another player did something wrong, but this does not mean you have a right to insult them for their mistake. You may either post an explanation in a calm, cool manner, but you may only do so using the Author’s Note speech feature, or send a Private Message to the user.


Stay with the Story-

You must always post accordingly to the story, or a previous post that has a plot twist involved. But, you must always go with the story. Side stories are also okay, as long as they derive from the plot. The only time in a post where you can voice your opinion is using the Author’s Note feature.


No Character Stealing-

Once a character has been designated to a specific user, no other player may use a character in one of their own posts, unless they are the owner of the said character(s). This can be overlooked only when a player designates another character doing an action in their post. However, no player may describe any speech or thought of another character.


No Story Swooping-

Story Swooping means that a player does something in the RPG to quickly and shoddily put an end to an element in the story. This is all too common, and is used too much. This does nothing to advance the story, as players must do their best to stay relevant to the story.


RPG Types-

There are four types of RPGs to date. The Multiplayer RPG, the Continue Story RPG, the War RPG, and the General RPG. These four RPGs come in many different topics, and are used in many different forums. Those four RPGs will be explained now.

The Multiplayer RPG:

This is the most common RPG, widely used and transformed over time. In this RPG, a player picks a designated amount of characters to be their protagonist(s). He/She/They exist in the RPG as if they were in the real world of that universe. The player, in each post, describes what their protagonist(s) do, what he/she/they think and what he/she/they say. This RPG runs on and on until the end is reached and a new one is made.

The Continue Story RPG:

This RPG revolves around one or more main characters in a universe that itself has few main characters, which is why this RPG was made. In this story, many players post what happens in the story, based on the story and based n previous posts from other players. Standard RPG Speech still implies. Players post what happens in the story like a novel, continuing from previous posts until the end is reached.

The War RPG:

This RPG is like any other RPG, but you must select a character from a list. These characters all have different attributes, but they are part of the same team. This RPG must have two sides, both of them with access to the already-made characters. If two people pick the same kind of character then they have the same kind of character. This does not mean that ten players can play the exact same character, just the same character model. A name and personality are the only two things that designate a character model from another.


The General RPG:

This RPG takes place in a universe with real characters, real settings, and real rules. Players are confined to real-life obstacles, challenges and difficulties. Like a gameshow testing skill and smarts. It is a more player’s game, more like a quiz, with riddles and questions for all players in order for them to proceed. This RPG allows player to have more contact with each-other.


Advanced RPG Speech-

Standard RPG Speech is what allows all players in all RPGs to describe their character(s)’s actions, thoughts and speech. This is rather simple, and can be described in a simple code.

Player: This is used for open speech. Simply put your character’s name in the place of the example here, player, and a colon, :, after wards. Then proceed to type any dialogue afterwards. This is what your character says.

*Using these symbols, located above the Eight Key on your keyboard, to describe action from your character. These are used in the beginning, center, or end of any character’s dialogue. These can be used as many times as you wish in a sentence, but may not intercept one-another, or be next to each-other. These describe a character’s actions, actions focused directly involved with the character*

{Using these symbols, any player can describe an action, feeling, or plot twist involved with the story. This is the only time you, as a player, can describe another character’s, not owned by yourself, actions}

[Using these symbols, any player can leave a message written by the player. This way, people can talk to one another or ask questions to another player. This feature is known as the Author’s Note feature]

(Using the parenthesis symbols, players can describe a character’s feelings or thoughts. Using this, a player can reveal a sinister plan or just a simple thought)


RPG General:


PCs-

The most important part of the game are the player characters. The player characters are the designated characters a player uses in the RPG, posting actions, dialogue and thought.


NPCs-

Non-Player Characters are merely plot devices to help the story move along. Any player in the RPG has access to them, and can use them as they see fit, so long as it advances the story of the RPG.


CPUs-

An RPG CPU represents an object in the game that cannot be controlled by anyone other than the RPG maker. This CPU is like a computer programmed to do one thing over and over again, no command can be entered or altered, nothing can be changed, and it will continue doing the same simple or complex task until it is shut down permanently.


Making a Character:

Some RPGs allow you to customize and create your own character. Creating a character can be easy or hard, depending on the RPG. The most important thing to keep in mind is that you need to be creative and original. Even customizing characters that are pre-made can allow you to be creative, adding new powers or skills or traits or whatever.


Character Emotion:

Emotion plays a big part in an RPG. Emotions are tied to characters, no matter what. If they have no emotion, then they have the emotion of not having any emotion at all. Anger, love, hatred, happiness, revenge and many more all play a big role in an RPG. Be sure to keep that in mind, as emotion can define a character’s personality.


RPG Strategy:


Strategy:

Strategy in an RPG is great, easy and fun to use. All you need to do, as a player, is think about what will happen in the future of an RPG, and use it to your advantage. If an RPG has a solid story, this is easy. But if it is mostly random, then it may be more of a challenge. It’s also a good idea to talk to other players about future movements in the story or ideas for other RPGs.

Metagame Thinking:

An ancient way of playing in an RPG is Metagame Thinking. Metagame Thinking means that you are fully serious about the RPG and strategy used in it. You are one-hundred percent focused on the story and elements in the RPG. When you can access this RPG skill, you can not only think about what will happen, you will predict what will happen. Not many have perfected this art.


Making an RPG:

When making an RPG of your own, all you have to do is follow the rules in this document.


The End?

Sometimes an RPG feels old, or over. When this happens, you can stop it for good. Even the best video games have an ending. But there’s always room for a sequel.




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